The
It offers a large of healing thanks to
Traits
Situational Traits
| Taken if you are running turret skills. Grant boons depending on the deployed skills. |
| Useful on condi heavy and boonstrip heavy encounters to mass condi cleans and generate boons. |
| In the |
Defiance Bars
Skill | Defiance Bar Damage |
---|---|
| 100 damage |
| 150 damage |
| 100 damage |
| 232 damage (hits twice if not destroyed) |
| 232 damage |
| |
| |
|
Situational Utility Skills
| Used to provide CC if no other utility is needed |
| Can be used as a stunbreak and also allows greater control of your mech porting it and yourself to your target. Additionally can be used as a dps increase, |
| Deals a large amount of CC. If using |
| If using |
| Has access to a block with |
| Can be used for some emergency boonstrip |
| Can be used to resummon your mech if |
| A |
Weapons
Mace
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Mace Blast Your third auto attack skill generatesBarrier in a 240 radius around you. When grantingBarrier you also grantAlacrity thanks toMech Frame: Channeling Conduits . -
Energizing Slam grantsRegeneration andVigor to allies, while applying someVulnerability to enemies. -
Rocket Fist Prototype can be used for CC.
Shield
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Magnetic Shield offers projectile reflection and some CC when released thoughMagnetic Inversion . -
Static Shield can be used as a long block that CCs any enemies attacking you. After the block is over it will cc withThrow Shield .
Kits
A large part of the support is generated through the use of your Jade Mech and Kits.
Engineering kits can be opened instantly to give access to 5 new skills, which when closed again return you to your weapon set. Each kit skill will have its separate cooldown, although as you play the class you come to get a feel for when each skill will be available.
Your jade mech is your main source of
-
Explosive Knuckle and your Mechs auto attacks will slowly generate a small amount of might thanks toMech Arms: High-Impact Drivers . -
Crisis Zone grantsAlacrity ,Protection ,Stability andAegis to 5 targets. It also is a condition cleanse and a stun break. -
Barrier Burst pulsesMight abdFury to 5 targets resulting in 30 seconds ofMight andFury being shared. It also generates a large amount ofBarrier which in turn generatesAlacrity thanks toMech Frame: Channeling Conduits . - You can summon your Mech using
Crash Down and recall it withRecall Mech - Sometimes your Mech can get stuck, you can try to use Return to Me to get it to come to you, if this doesn’t work you may have to recall it instead. Alternatively if
Shift Signet is availible, this can be used to port your Mech to your target. - Remember your Mech commands will generate boons in a radius around your Mech. Make sure it is in range of you and your party before using them!
Your Med Kit is your main source of healing. It has a mixture of condi cleanse, supportive boon generation, and burst healing thanks to
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Med Blaster andBandage Blast provide a large amount of constant healing to your party. -
Cleansing Field will cleanse up to 4 conditions over 3 seconds, while also providing a water field that can be used for blast heals. -
Vital Burst is a large group heal that should be used to recover from high incoming damage. -
Infusion Bomb is a blast finisher that can be used to blast your water field fromCleansing Field for burst healing. It also provides someRegeneration ,Vigor andSwiftness . - Remember that many skills in
Med Kit heal in a small radius so make sure you are close to your party.
Provides some additional support through condi cleanse, some burst healing, and slow CC.
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Tranquilizer Dart appliesWeakness for some slow CC. -
Fumigate is a mass condi cleanse, cleansing up to 5 conditions from allies. It also applies a small amount ofVulnerability . -
Super Elixir is a burst heal, Once hit it also creates an area of continual healing for 10 seconds, making this one of your best healing abilities. It also condi-cleanses and grantsmight throughHGH - While not every skill in this kit is commonly used, in particular, the condi cleanse and burst heal are very useful in high-pressure situations.
While not every skill is commonly used, it still provides some slow CC and has access to a strong AoE pulsing heal.
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Endothermic Shell applies a large amount of slow CC throughChilled . -
Flash Shell applies some slow cc throughBlinded . -
Elixir Shell is a strong AoE pulsing heal that can be used proactively before high pressure situations. It also grantsmight throughHGH .
Standard Boons
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Alacrity is applied by two methods. The first isCrisis Zone , which should be pressed off cooldown. In addition to this through the traitMech Frame: Channeling Conduits , when you applyBarrier you will also shareAlacrity . With highBoon Duration it is very easy to upkeep 100% duration. -
Might is mainly generated fromBarrier Burst , which will allow you to easily maintain 15 stacks. Outside of this you slowly generateMight thanks toHGH , which slowly will ramp might up to 25 stacks over time. IfMight is really suffering, you can also use utility skills such asFlame Turret along withExperimental Turrets to help. -
Fury will be provided through pressingBarrier Burst off cooldown. As long as you have at least 62.5%Boon Duration you will be able to maintain 100% uptime. -
Regeneration can be maintained permanantly by usingEnergizing Slam off cooldown. When usingMed Kit , you also share it when usingBandage Blast andInfusion Bomb . -
Protection can be maintained permanantly by usingCrisis Zone off cooldown. Additionally using you Shield skills will also share some throughOver Shield . -
Stability is lacking onHeal Mechanist , withCrisis Zone providing 1 stack on a 24 second cooldown (withAlacrity ). -
Aegis is lacking onHeal Mechanist , withCrisis Zone providing 1 stack on a 24 second cooldown (withAlacrity ). -
Vigor can be maintained permanantly by usingEnergizing Slam off cooldown. When usingMed Kit , you also share it when usingInfusion Bomb . -
Barrier helps to provideAlacrity through the traitMech Frame: Channeling Conduits , while providing excellent damage mitigation. You have 3 main methods of generatingBarrier ;Mech Core: Barrier Engine passivley generates it over time, Your utility skillsBarrier Burst andBarrier Signet and finally by usingMace Blast Your third auto attack skill on Mace.
Sustained Healing
- A large amount of your sustsined healing comes from traits.
Soothing Detonation ,Compounding Chemicals andBackpack Regenerator generate a lot of passive healing to yourself, which is then shared withMedical Dispersion Field and amplified withHealth Insurance . - When under constant pressure
Super Elixir andElixir Shell can be used. It is reccomended to useSuper Elixir first due to its shorter cooldwon. - If your parties hp is not full you can use
Med Blaster inMed Kit which is very strong. However, you should first consider other abilities to heal your party quicker since you want to maximize your time on mace to generateBarrier . - Your best form of sustained healing is to keep your
Barrier uptime high. By usingMace Blast ,Barrier Burst and if neededBarrier Signet , your party will not lose much health due to tanking damage.
Burst Healing
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Vital Burst andBandage Blast can be used for some burst healing. - Aditionally you have 2 water fields with
Cleansing Field andElixir Shell which can then be blasted withAcid Bomb ,Magnetic Inversion andInfusion Bomb for massive healing. - If you don’t have any burst healing abilities up, you can use
Barrier Signet for a large amount ofBarrier to help sustain your party while you heal them back up. - If you are anticipating a large amount of incoming damage using
Super Elixir orElixir Shell before for strong healing over time can be useful.
Condition Cleanse
- Your strongest condition cleanse is
Fumigate inElixir Gun , removing up to 5 conditions on 5 targets. - Blasting Light Fields also causes area condition cleanse. You can place light fields with
Super Elixir orFlash Shell and then blast withAcid Bomb ,Magnetic Inversion orInfusion Bomb . - If you have a high amount of condition pressure you can use
Cleansing Field orSuper Elixir for a longer-lasting condition cleanse over time.
When underwater,
Traits
ScrapperYour other trait lines remain the same as on land.
Skills
Weapons
The rest of your gear will remain the same as on land.