Background

Power Holosmith

Good
  • last updated on Fri Jun 30 2023
Gear
Guide
Overview

The Power Holosmith is a flexible build that can do well in a variety of different group compositions. It offers:

The build benefits from slaying potions such as Powerful Potion of Slaying Scarlet's Armies and Superior Sigil of Impact .

The main thing the build lacks compared to other Power DPS classes is a unique party buff for Power compositions like Power Dragonhunter‘s Bane Signet share.

There are 3 different versions of Power Holosmith, namely Sword ECSU, Sword PBM, and Rifle PBM. They are named after:

  • The weapon they are holding, Sword+Shield vs Rifle.
  • The Grandmaster Holosmith Trait they use, Enhanced Capacity Storage Unit (ECSU) vs Photonic Blasting Module (PBM).

This guide will focus mainly on the Sword ECSU variant since it is the most flexible of the 3.

Equipment
Profession
Heal
Utilities
Elite
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Food
Utility
Build

Traits

Firearms
Explosives
Holosmith

Situational Traits

When running the Rifle or Sword PBM build.
If you are already crit capped without High Caliber and struggle with Might uptime.
Tools

If your Quickness uptime is low, you can swap out the Firearms trait line with Tools and replace Grenade Kit with Photon Wall .

Scrapper

For many skips in Tier 4 fractals, you can swap to Scrapper for more Stealth and Superspeed. Stealth can be provided through Sneak Gyro . Superspeed is provided through Gyros with a delay due to Gyroscopic Acceleration . Medic Gyro also provides some instant Superspeed on top. Bulwark Gyro and Purge Gyro can be used without drawing aggro from enemies. Bypass Coating can provide some instant Superspeed as well.

Additional Skills

Toolbelt

Situational Skills

An alternative heal skill if condition cleanse is needed. You can cast it AFTER (cause of water field) a fire field to blast might.
A (group) block that also reflects projectiles if heat is above 50.
Default pick for the Rifle variant instead of Rifle Turret . Can be helpful to provide a smoke field through Smoke Bomb or fire field through Fire Bomb .
Can provide a fire field and a blast finisher. You can pre-cast the toolbelt skill Incendiary Ammo for some extra damage.

CC Skills

SkillDamage
Static Shock 200 damage
Magnetic Inversion 150 damage
Throw Shield 100 damage
Prime Light Beam 232 damage
Holographic Shockwave 232 damage
Rotation/Skill Usage

Rotation Explanation

Extra notes:

  • Use Surprise Shot off cooldown.
  • Use Blade Burst off-cooldown. This skill can be used inside the hitbox when multiple enemies are around to hit the boss multiple times. If this can be done, for example on Ensolyss, you can delay this skill for that.
  • Flash Grenade can be used to mitigate damage in add heavy fights.
  • When running off-hand Pistol, Blowtorch is used instead of Freeze Grenade in step 20.
  • When running off-hand Pistol, Glue Shot can help in controlling the movement of enemies without break bar.
  • Try to manage your Heat in split phases. Ideally, you always want to be back at 90 Heat when starting to burst into a new phase.
  • Poison Grenade will not always be up at the same step as its cooldown is higher than the duration of your loop. The general idea of using 2 extra damaging skills while cooling down still applies.