The Condi Scourge is an easy build to learn and provides access to good off-support tools (large amounts of passive barrier from Feed from Corruption ) and can be augmented to provide the means of a safety net at an acceptable amount of DPS loss with the Blood Magic trait line (without any stat changes). The build can place lots of conditions and crowd control on multiple targets simultaneously with its shades and Epidemic . Due to large amounts of self-produced Vulnerability and Might in combination with its other tools, it is quite self-substantial.
This build also does not have a formal rotation and instead has a prioritization for its skills making it easy to focus on side objectives and quickly pick up where you left off in dealing damage.
Due to being a condition-based build, it will not benefit as highly from slaying potions or Superior Sigil of Impact as much as power builds.
Create your own build in case you already own different gear.
1. Select template
2. Select gear you already own
arrow_drop_downHelm
arrow_drop_downShoulders
arrow_drop_downCoat
arrow_drop_downGloves
arrow_drop_downLeggings
arrow_drop_downBoots
arrow_drop_downAmulet
arrow_drop_downRing 1
arrow_drop_downRing 2
arrow_drop_downAccessory 1
arrow_drop_downAccessory 2
arrow_drop_downBack Item
arrow_drop_downWeapon 1
arrow_drop_downWeapon 2
Build
Traits
Curses
Soul Reaping
Scourge
Situational Traits
Running Blood Magic instead of Soul Reaping can be an option if you need more team revival power via Ritual of Life and Transfusion and more sustain in general. It will cause a personal damage loss but it can be helpful if your party is having trouble staying alive.
Spreads conditions on your current target to up to 5 enemies in the surrounding area. Particularly useful on mob heavy T4s and also Arkk CM, where it can be used to kill the Anomaly.
A useful 1200 range 5 target Pull to help stack up golems at the Chaos Anomaly fight or the adds in the Arkk (see Shattered Observatory ) fight. It also provides an extra 150 defiance bar damage. Hits up to five times if you cast it inside a mob with other enemies outside.
Can be taken if your group needs additional CC at the cost of a small DPS loss.
If your group has more than one Necromancer (though this benefits Scourge a lot more) take this to provide Life Force for all Necromancer players for far more overall gain (summon and detonate off cooldown). Bone Minions can also work well if a target is highly mobile or you have frequent downtime where haunt can not be used on a target (e.g. Light Phase Ai in Sunqua Peak ).
A 1200 range teleport skill that can also work as a projectile blocker for fights like Old Tom in the Uncategorized fractal.
A secondary teleport skill that allows one to solo the turret room in the Thaumanova fractal. Also great for consuming conditions on consoles in the Aetherblade fractal.
A go-to stunbreak skill for Scourge, that can also provide some decent conditions if you step in and out of your targets hitbox to proc it multiple times. Also works as a Punishment skill and has synergy with Sadistic Searing .
A useful skill for mitigating projectiles.
This can provide you a minor dps increase in situations where barrier application is not needed. If you are using Signet of Vampirism and no other Punishment skill, you can take Feed from Corruption over Sadistic Searing .
A useful skill that allows you to double up on blinks. Also works as a Punishment skill and has synergy with Sadistic Searing .
Skill Usage
Skill Priority
Precasting:
You can pre-emptively cast some shades before a fight starts to begin ramping up the benefits from Sand Sage . Desert Shroud can be precasted for the increased damage modifier and to transfer the conditions from Blood Is Power as the first cast of the fight.
Prioritization: [Weapon/Utility Skills]
Always use this skill off-cooldown, even if it means interrupting auto-attack chains:
While you perform the above prioritization, you’ll be using your shade skills to get additional applications of Burning (from Dhuumfire ) and Torment. If you can ensure that you have enough Life Force to cast Nefarious Favor and Desert Shroud at all times, you can use any excess Life Force with the following prioritization:
While you want to maintain 3 shades up, you still want to focus on the rest of the skill prioritization as the wasted cooldown time outweighs the minor loss of Expertise.
Casting your Manifest Sand Shade on the group will provide large amounts of barrier passively through your rotation. They can also be used on other significant targets such as the Anomalies in the Shattered Observatory fractal. A Scourge counts as a shade activator itself and will also hit any targets within the range of your shade abilities.
If your group has three (or more) Scourges, you can all take Summon Bone Minions and replace Signet of Undeath with a different utility skill of choice (provided all Scourges use their Putrid Explosion skill off cooldown).
Your Dhuumfire trait has an internal cooldown of one second. Be sure to space out your shade skills (including Manifest Sand Shade and Desert Shroud ) instead of blindly spamming them off cooldown.