Background

Power Reaper

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  • last updated on Fri Jun 30 2023
Gear
Guide
Overview

The Power Reaper is one of the best picks for players wanting to be more independent of their party. Due to large amounts of self-produced Vulnerability, Quickness, Might, Stability and damage mitigation, it is good in parties where your teammates do not perform very well.

The Power Reaper has multiple offensive skill options (Pull, boon corruptions for Mistlock Instability: No Pain, No Gain , Blinded, Immobile, etc.) Power Reaper can modify itself to fit many given situations in fractals.

It benefits from slaying potions such as Powerful Potion of Slaying Scarlet's Armies and Superior Sigil of Impact .

Equipment
Profession
Heal
Utilities
Elite
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Food
Utility
Build

Traits

Spite
Soul Reaping
Reaper

Situational Weapons

  • You can play with Axe/Warhorn on single target encounters with the need of additional defiance bar damage, utilising Wail of Doom (Warhorn 4).
  • On Mistlock Instability: No Pain, No Gain encounters Axe/Focus can generate a damage increase by stripping boons with Spinal Shivers (Focus 5), but generally speaking Corrupt Boon (Utility) can be used on both weaponsets and does not require adjusting the gear.

Defiance Bar Damage

Terrify 100 with Fear
Executioner's Scythe 150 with Stun
Grasping Darkness 150 with Pull
Reaper's Mark 100 with Fear
Wail of Doom 100 base plus 100 with Fear (300 total if traited)
Spectral Grasp 150-750 damage with Pull (see situational skills)
Charge 200 damage from knockdown with multi-hits as golem travels through hitbox (600, 800, 1000 damage depending on hitbox size)
"Chilled to the Bone!" 200 with Stun (300 melee)

Situational Skills

Your most damaging option for a third utility. Deals some AoE damage as well as applying Blinded and Chilled to targets inside the well.
A strong AoE boon corrupt which can be used on days withMistlock Instability: No Pain, No Gain
A 1200 range teleport skill that can double as a projectile blocker for fights like Old Tom in the Uncategorized Fractal .
A secondary teleport skill that allows one to solo the turret room in the Thaumanova Fractal . Also great for consuming conditions on consoles in the Aetherblade Fractal .
A useful 1200 range 5 target pull to help stack up golems at the Chaos Anomaly fight or the adds in the Arkk fight. It also provides an extra 150 defiance bar damage. Hits up to five times if you cast it inside a mob with other enemies outside.
A defensive utility to help mitigate conditions on you, as well as apply extra Chill for usage with Cold Shoulder
A useful skill for mitigating projectiles.
Makes your attacks unblockable, great to break the Ooze in Thaumanova Reactor Fractal . It is great to have at Volcanic Boss in Volcanic fractal and Champion Dredge in Underground Facility too.
Swap with Well of Darkness if you need a meat shield at the cost of personal DPS (best use in Siren’s Reef and Molten Boss fractals).
Depending on the amount of foes hit, this elite skill can grant yourself up to 12 stacks of Stability and Might, as well as a long lasting Quickness and Fury duration.
Best heal skill option outside of single target encounters.
Rotation / Skill Usage

Notes

The given rotation below is meant for a golem-like scenario and has to be adapted based on phase-lengths/mechanics/the following aspects:

  • Below 50% boss HP: Gravedigger (Greatsword 2) replaces Death Spiral (Greatsword 3) and Greatsword auto-attacks. Cancel the aftercasts with any other skill or weaponswap (shroud works as well) or simply by pressing auto-attack in between two casts. Also skip one Auto-attack chain at the end of your Greastsword shroud loop.
  • Below 25% boss HP: use Executioner's Scythe (Shroud 5).
  • All shouts require to stand in melee range (240 range) to get their full value.
  • Death's Charge (Shroud 2) only deals slightly more damage compared to shroud auto-attacks.
  • Infusing Terror (first instance of shroud 3) should always be utilised during shroud to prevent getting interrupted and to reduce the loss of life force from incomming damage for 6s. Keep in mind that Terrify (second instance of shroud 3) ends the damage mitigation and can interrupt e.g. Soul Spiral (Shroud 4), so be careful to not double cast it by accident.

Preacasting

Staff Marks

  • On Skorvald/Arkk/Siax phase 1 the direct hit damage does not connect, but you will still apply conditions and combo- fields/finishers, as well as getting life force from Soul Marks , which can especially be useful during the orb phases of Ensolyss.
  • For Arstariiv phase 1 they can be precasted into her jumping path.
  • At MAMA you place them onto the spawn area of the first knight.
  • To be able to precast them into Ensolyss phase 1, they need to be slighty below the initial hitbox.

Rotation

Opener:

  1. Grasping Darkness (Greatsword 5)
  2. Nightfall (Greatsword 4)
  3. Weapon Swap
  4. Reaper's Mark (Staff 5)
  5. Well of Darkness (Utility)
  6. Well of Suffering (Utility)
  7. Chillblains (Staff 3)
  8. Death's Charge (Shroud 2)
  9. Soul Spiral (Shroud 4)
  10. Auto-attack chain
  11. Death's Charge (Shroud 2)
  12. Auto-attack chain 2x
  13. Death's Charge (Shroud 2)
  14. Auto-attack chain
  15. Mark of Blood (Staff 2)
  16. Chillblains (Staff 3)
  17. Reaper's Mark (Staff 5)
  18. Weapon Swap

Loop

  1. Gravedigger (Greatsword 2)
  2. Death Spiral (Greatsword 3)
  3. Auto-attack chain
  4. Gravedigger (Greatsword 2)
  5. Grasping Darkness (Greatsword 5)
  6. Nightfall (Greatsword 4)
  7. Well of Darkness (Utility)
  8. Well of Suffering (Utility)
  9. Death's Charge (Shroud 2)
  10. Soul Spiral (Shroud 4)
  11. Auto-attack chain
  12. Death's Charge (Shroud 2)
  13. Auto-attack chain 2x
  14. Death's Charge (Shroud 2)
  15. Auto-attack chain 2x
  16. Gravedigger (Greatsword 2)
  17. Death Spiral (Greatsword 3)
  18. Auto-attack chain
  19. Gravedigger (Greatsword 2)