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Power Soulbeast

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  • last updated on Sat Jul 01 2023
Gear
Guide
Overview

The Soulbeast is a DPS build with very high burst damage that also provides strong party buffs with One Wolf Pack , some Vulnerability and crowd control (CC) skills. Furthermore, Whirling Defense is an exceedingly strong reflect skill that comes in handy on several encounters (e.g. Artsariiv). The build benefits from slaying potions and slaying sigils such as Powerful Potion of Slaying Scarlet's Armies and Superior Sigil of Serpent Slaying .

This build is rather self-sufficient due to:

Overall this is a very well-rounded build that is rewarding to play in both PuGs and organized teams alike.

Equipment
Profession
Heal
Utilities
Elite
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Food
Utility
Build

Traits

Skirmishing
Beastmastery
Soulbeast

Situational Traits

Currently bugged and still applying a cooldown reduction to commands. Can be taken to reduce the cooldown of "Sic 'Em!" if needed.
Take this instead of Natural Healing if you need to help provide weakness for your Weaver.
Take this instead of Natural Healing if you are running Greatsword or underwater Spear for cooldown reduction and more damage.
Taken on fights where it can be casted each phase such as Ensolyss
If boons are not a problem and using sword, will provide a slight DPS increase.

Defiance Bar Damage

SkillDamage
Charge 200 damage (F2 in Beastmode )
Point-Blank Shot 150 damage (Longbow 4)
Path of Scars 150 damage (Axe 4)
Hilt Bash 150 damage (Greatsword 5)
Counterattack Kick 150 damage (Greatsword 4 after a block)
Wing Buffet 200 damage (F2 in Beastmode )
Winter's Bite 33/s Chilled, 20/s Weakness (Axe 3)

Swap Weapons

  • Warhorn for Might pre-stacking, can use a concentration sigil in prestack warhorn.
  • Greatsword to replace Longbow on some T4 fights where cleave or sustained DPS is more important.
  • Axes, Longbows, Swords, and Greatswords with slaying/night sigils (see Cheat Sheet and CM Guides ).
  • Longbows with Severance are strong for some bosses (Artsariiv, Arkk, MAMA, Ensolyss), especially in faster groups. For Ensolyss you will need a Longbow with Serpent/Severance, the other fights should be Force/Severance.
  • An Axe with Severance to replace Impact in very fast groups is good on Artsariiv.

Situational Skills

Your standard 3rd utility, dealing the most damage.
Allows all boons that are applied during its uptime to last longer, great for prestacking. Can also be run in fight to allow for other players to run offensive builds.
A source of Quickness and Superspeed that allows you to perform skips in combination with Endless Choya Piñata Tonic .
A source of Superspeed that allows you to perform skips in combination with Endless Choya Piñata Tonic .
A team source of Stability, can be taken in T4s such as Chaos .
Can be used before Mistlock Singularity precast for and swapped with a usual utility for some extra opener DPS.
Area condi cleanse, also for allies if you play Leader of the Pack . Very handy for Mai Trin and Artsariiv.
Area condi cleanse, taken if you are playing Oppressive Superiority or your party needs a long lasting condi cleanse.
Prevents you from taking damage. Can be used to perform skip for the left path in Deepstone .

PEts

Red Moa - Highest DPS pet to use in Beastmode if CC isn’t needed.
Rock Gazelle - Slight DPS loss but provides substantial CC both in and out of Beastmode .
Smokescale - Provides a 5 second smoke combo field to stack Stealth.
Pheonix - An alternative to Rock Gazelle. Does slighlty more CC, but Wicked Bite deals less damage than Kick
Details

The main idea of Soulbeast (as with all classes) is to ensure you get as much damage into the Exposed buff. As your largest damage skill you want to ensure that Whirling Defense under the effects of "Sic 'Em!" is your first priority when you see Exposed on the boss.

Also as Soulbeast you have quite a few ticking damage over time AoEs, such as Barrage and Frost Trap (as well as Firestorm if you have Conjure Fiery Greatsword from your Weaver). You want to precast these AoEs where possible when you know that the boss is about to be Exposed.

In PuGs, however, it is quite hard to predict when the boss will be CC’d as well as phases can last a lot longer than expected, because of this the golem rotation is listed in the next section so that you can resort back to it if you end up in a longer phase.

Weapon Variations:

For your First weapon set you have a choice of 3 weapons:

  • Longbow is a default pick for fractal Soulbeast as it has a higher burst potential through the ability to precast Barrage which is high damage ticking AoE, however, you will end up with lower damage if your phases are too long since its auto attacks are very weak. Longbow synergizes well with Superior Sigil of Severance which you can proc for a nice damage bonus.
  • Warhorn is a strong weapon to run if you cannot cast another Barrage during the fight.
  • Greatsword offers great sustained DPS. You need to be smart about utilizing the effect that you gain from Maul . Finally, you also have Counterattack which is a handy block in certain scenarios. It also allows you to move quickly around in fractals thanks to Swoop . The greatsword is generally worth taking if your phases end during the downtime of the Longbow rotation (e.g. stuck auto-attacking) and you don’t have time for another Longbow burst.

For your second weapon set, you always want Axe off-hand, but for main-hand, you have a choice of 3 weapons again:

  • You should mostly run a main-hand Sword as it offers the highest damage of all main hand weapons.
  • You should run a main-hand Axe when Sword’s effectiveness is reduced by low gravity (Artsariiv, Arkk), or when the extra range is useful.
  • Dagger, although its lower DPS than sword or axe in fractals can be taken and also has Instinctive Engage which is a nice source of Quickness.

Pets:

  • For pets you simply run Rock Gazelle if you need CC or Red Moa if you don’t. It is safer to just run Gazelle most of the time and only swap to Moa when you are sure you don’t need the CC. You never know when a little CC can come in handy!
  • You want to have Smokescale on swap to have quick access if you need stealth for skips at any point.

Utility Skills:

  • You should never swap out Frost Trap or One Wolf Pack as they are both massive damage buffs both personally and for the team!

  • You want to always run "Sic 'Em!" as it grants you a 25% damage bonus for its duration. One thing to keep in mind is that it only grants you a 25% damage bonus against the foe you use it on, so if you are cleaving trash mobs it might not be worth using. Secondly, you only get the buff if you are in Beastmode so also don’t activate it if you are unmerged.

  • Your final utility varies depending on the situation. Generally, you want to run either Signet of the Wild since that is your most damaging utility

    • Signet of the Wild is taken on fights where no other utility is needed.
    • Moa Stance is another common final utility used to extend boons in your party allowing very offensive comps to be run.
    • Dolyak Stance is also useful in certain T4s to provide team stability. Notably, the last boss of Chaos and the champion before the boss of Mai Trin .
  • Most healing skills on ranger are quite useful: "We Heal As One!" is a large heal and extends the boons on yourself thanks to Beastmode . Secondly Bear Stance is a great condi cleanse either personally or for your team. It should always be brought for Mai Trin and can be taken on Artsariiv or other fights with the Afflicted instability.

Extra Notes:

Rotation / Skill usage

Sword Opener

  1. Barrage (Lonbow 5)
  2. "Sic 'Em!" during the cast of Barrage
  3. Point-Blank Shot (Longbow 4)
  4. Weaponswap
  5. Pounce (Sword 2)
  6. Serpent's Strike (Sword 3)
  7. Path of Scars (Axe 4)
  8. Worldly Impact (Axe 5)
  9. Pounce (Sword 2)

Axe Opener

  1. Barrage (Lonbow 5)
  2. "Sic 'Em!" during the cast of Barrage
  3. Point-Blank Shot (Longbow 4)
  4. Weaponswap
  5. Splitblade (Axe 2)
  6. Winter's Bite (Axe 3)
  7. Path of Scars (Axe 4)
  8. Worldly Impact (Axe 5)
  9. Splitblade (Axe 2)

Golem Rotation

test by vpo

Note: The golem benchmark uses a different build setup than the ones above due to its use in raids. Check the description of the benchmark for a link to the build used.

Underwater Guide

Traits

Beastmastery

Your other train lines remain the same as on land. The reason for swapping traits here is to provide a 10% damage increase and cooldown reduction on spear skills.

Underwater Rotation

For a DPS rotation the same rules apply as above land, try to fit lots of damage into "Sic 'Em!" and One Wolf Pack and line your burst up with Exposed.

You want to start on Harpoon gun and use Feeding Frenzy (Harpoon Gun 3) and Mercy Shot (Harpoon Gun 4) to precast damage into "Sic 'Em!" .

During the fight, you want to camp Spear since Man O' War (Spear 5), Swirling Strike (Spear 2), as well as your auto-attack chain deals good damage. You should swap back to Harpoon gun at the start of the split-phase of the Jellyfish Beast to range the split adds as well as allow you to restart your rotation when the split-phase ends.

Bonus Tips:

Weapons

Skills

If you need to swap a skill, the same as on land applies. Swap Signet of the Wild first then Frost Trap .

Pets

Lashtail Devourer - Highest DPS pet allowing you to proc Twice as Vicious . You can bring this pet if your group can upkeep Fury without you.
Shark - Used only for mobility. Charging Bite is a great for moving between fractal sections quickly, just remember to swap back to a DPS pet before getting into combat!