Background

Power Weaver

Good
  • last updated on Fri Jun 02 2023
Gear
Guide
Overview

The Power Weaver is a build that offers high burst damage and good consistent DPS while bringing some utility in the form of sharing conjures like Conjure Fiery Greatsword as well as providing some Vulnerability and some Might through placing and blasting fire fields.

Due to the build lacking any form of boon self-generation as well as being rather squishy, this build heavily relies on the supports for boon uptime to reach its full potential.

The advanced page provides a more complete overview of all the utilities the Elementalist has to offer. Once you can execute the step-by-step rotation provided below without spending too much thought on it and are confident with the utility options provided here, head over and check out the advanced page for some extra information. Feel free to swap to the advanced page early if you feel like you are missing some information on additional (less common) utility skills or trait swaps.

Equipment
Profession
Heal
Utilities
Elite
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Food
Utility
Build

Traits

Fire
Air
Weaver

Situational Traits

Useful for skipping with Superspeed, especially in combination with Executioner Axe Toy or Endless Choya Piñata Tonic .
If there are no other Weakness source in your party besides yourself. Make sure to adjust your gear accordingly for the loss of Invalid Attribute precision. In most cases, if you have a Soulbeast in your group, Weakness should be covered with their Winter's Bite . Furthermore, you may ask the Soulbeast to bring Wilting Strike for additional Weakness uptime.

Defiance Bar Damage

SkillDamage
Updraft 332 with Launch
Wind Blast from Conjure Lightning Hammer 232 with Launch
Polaric Leap 100 with Daze
Earthquake 200 with Knockdown
Gale Strike 125 with Float
Twin Strike 33 / s (99) with Chilled
Earthen Vortex 15 / s (45) with Crippled

Situational Skills

Heal
Take it for additional Might from blasting fire fields. It is much less healing than Glyph of Elemental Harmony .
Provides a larger burst heal than Signet of Restoration .
Another alternative healing skill affecting allies close to the target you strike.
Offensive
Use this instead of Arcane Shield once you are comfortable avoiding damage without an extra block skill.
Use this skill instead of Arcane Blast if you need extra cleave damage at the cost of some target dps. Also useful to generate Might with a fire field.
Defensive
Another defensive utility skill granting Protection and Stability.
Strong defence against pulsing damage like the Heat Room in Thaumanova Reactor Fractal .
Rotation / Skill usage

Step-by-Step Rotation

Step 1: Attunement Rotation + Dual Attacks

We will start with the basic rotation of attunements as well as pressing the 3rd skill off-cooldown. As a Weaver, we will be attuned to 2 elements at once with the main one deciding our 1st and 2nd skill, the secondary one deciding our 4th and 5th skill, and the combination deciding our 3rd skill.

  1. We will start the rotation in / .
  2. Then we will swap through /
  3. into /
  4. and back through /
  5. into / and repeat.

We will use 3rd skill off-cooldown in each attunement combination. Make sure to not delay your attunement swap, even if a skill is almost off-cooldown. If you are in the middle of an auto-attack, try to finish it before casting your skill, but do not worry about auto-attack chains until you are more comfortable with the rest of the rotation.

Step 2: Weapon Skills

Next up, we will incorporate more weapon skills, namely Flame Uprising , Ring of Fire and Fire Grab in Fire Attunement as well as Ride the Lightning in Air Attunement .

Step 3: Primordial Stance

It is now time to start using Primordial Stance that works in the following way:

  • This is an instant-cast skill that deals damage every second and inflicts a condition based on your current attunement.
  • We will want to get as many uses in Fire Attunement as possible.
  • The first tick happens 1 second after casting it.

So to maximize the damage, we will use 1 charge each time after swapping to / .

Step 4: Glyph of Storms and Fiery Greatsword

Lastly, we will try to improve our burst damage significantly by using Firestorm and Glyph of Storms in Air Attunement at the start of the fight or slightly before the fight starts. They are also great to cast at the beginning of a new phase if they are off-cool down.

  • Both of these skills can be cast shortly before the fight starts as their effects will persist.
  • Glyph of Storms will be used in Air Attunement . This skill can also be quite useful in Earth Attunement outside of boss fights to inflict Blinded on multiple enemies.
  • If a Mistlock Singularity is present, you can cast Conjure Fiery Greatsword there to have another one during the fight. Otherwise, you can cast it before a boss or on the way to the boss as it is also great for mobility. Use Firestorm , then drop it and use Glyph of Storms .