Background

Teamcomp 101

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Guide

What is necessary to clear fractals efficiently?

It boils down to five important concepts that need to be fulfilled permanently while in combat. Failing one of these will decelerate the speed and smoothness of the run:

  1. Boons: 25 stacks of Might, Fury, Quickness and Alacrity.
  2. Conditions: 25 stacks of vulnerability, along with any unique condis that your class needs to gain damage modifiers.
  3. Breaking CC bars to gain the damage modifier from Exposed.
  4. High and fast group single target burst potential.
  5. Using strong damaging class skills such as Spider Venom or One Wolf Pack

For T4s there are several other important concepts:

  1. Projectile reflects and Stability.
  2. High cleave damage.
  3. Fast movement using leaps, blinks and teleports to perform skips for the team.
  4. Stealth to skip trash mobs.

What and how do I play in PuGs?

PuGs rarely play optimally as a group, causing people to generally deal lower damage and perform worse overall due to lack of synergy. If you are one of those that seek to improve we highly encourage you to find a static via our #looking-for-static channel on Discord or apply to Discretize . We encourage the fractal community to strive for self-improvement and help in any possible way on our Discord server or in-game.

For people without the time to do this, we recommend quite an open comp when using the in-game lfg. Whilst every class in the game has multiple strong builds for fractals, it is still important to build your party around certain boons to help have a somewhat efficient clear.

By building your party around the following concepts you will find an in-game lfg run in most cases is much faster and smoother than just taking any old build. You first want to look at covering the important boons: Might, Fury, Quickness and Alacrity. Also you want to aim as a group to be able to maintain vulnerability on your targets. Finally builds that can bring high CC and damage mitigation such as reflects, Aegis and Stability are much more beneficial to run than pure damage dealers.

What are the differences between the organized groups and how PuGs play?

One of the biggest differences is, that they don’t always understand how their actions translate into the game. Learning to do the mechanics correctly, flawlessly, and reliably is - in the beginning - the most important task. PuGs assume the worst usually, so one player in the party is a healer instead.

Another difference is that PuGs often claim, that CC is solely the job of the Renegade. That is not true since Renegade can only knock out about half of the bars. CC is a group effort involving all party members, EVEN IN CONDI COMPS!

Many PuGs like to play Firebrand or Scourge. That is just fine as you don’t know what to expect of your fellow PuG mates and you prefer to be self-sufficient. But please don’t be afraid to run more supportive skills such as Sanctuary or Spectral Grasp ! It is more worth it than the +500 DPS you gain from having a minor dps utility instead.

What are strong comps for organised groups?