Background

Celestial Firebrand

Good
  • last updated on Sat Jun 03 2023
Gear
Guide
Overview

The Celestial Firebrand is a build for groups to use instead of a Heal Firebrand. It provides more than enough healing for most groups, permanent Quickness, a large chunk (15-18 stacks) of might and on demand Stability and Aegis, whilst dealing a decent amount of damage. It is especially strong in PuGs where often a Heal Firebrand is overkill, especially in condi groups, but the convenience of having a more supportive player pumping out important boons such as might, Stability, Aegis and heals is invaluable.

The general idea of these builds is to leverage the Celestial stat combo (Power, Precision, Toughness, Vitality, Ferocity,
Healing Power, Condition Damage, Concentration, Expertise) and the Seraph stat combo (Precision, Healing Power, Condition Damage and Concentration). This gives a high amount of Healing Power and Condition Damage. They then uses Runes, Sigils and Food to cap Burning duration allowing you to deal a good amount of damage.

There are Three variants shown below; a low AR Celestial variant, a high AR Celestial variant, and a Celestial Heal variant. The Celestial 150AR variant is the standard version with high boon duration and provides solid damage while being fairly forgiving with boon uptimes. It also has the advantage of working well in other content outside of fractals with minimal changes. The Celestial 222AR build is a more offensive build and offers the most damage. While the Celestial Heal 150AR variant is much more supportive and a last resort before swapping to Heal Firebrand 🡢 Go to build . All of these builds can be optimized further with a mix of gear to suit your needs using our gear optimizer .

Equipment
Profession
Heal
Utilities
Elite
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Food
Utility
Build

Traits

Radiance
Honor
Firebrand

Alternative Traits

Taken if the group is struggling with healing.
Taken if you are struggling to upkeep Quickness (particularly useful if you are playing Mantra of Liberation ).

Defiance Bar Damage

SkillDamage
Sanctuary 750 damage
Blazing Edge 150 damage
Chapter 3: Heated Rebuke in Tome of Justice 150 damage
Hammer of Wisdom 200 damage
Chains of Light 250 damage (50/s)

Build Guide by Ciello

test Although made in a previous patch, this video still contains useful information about utility skill selection and gameplay. However quickness generation, tome usage and traits have changed

Situational Skills

When Stability or a stunbreak is needed.
A stationary reflect lasting for 10 seconds.
A strong AoE heal for 5 seconds.
Provides Aegis to 5 targets.
Deals an additional 200 defiance bar damage. A very good replacement for Sanctuary on Artsariiv and MAMA.
Can be used as a source of Vulnerability. If your group’s Vulnerability uptime is low, taking this is a DPS increase.
When Stability or a stunbreak is needed. Only take this if you can upkeep Quickness and Fury without "Feel My Wrath!" .
Cleanses multiple conditions thanks to charges.
Recharges all virtue skills, grants Invulnerability for 3 seconds.
A 1200 range teleport to an enemy.
A 1,200 range teleport to an ally.
Details

Keeping up Quickness is a lot easier than with a Condi Firebrand 🡢 Go to build thanks to the increased Boon Duration. Nevertheless, it has less room for errors compared to Heal Firebrand 🡢 Go to build ! General guidelines for keeping up Quickness:

The rotation is a lot simpler compared to any other Guardian build (except for HFB where your weapons do not have an immediate effect on how efficient the build is). However, weapon swaps require careful consideration, because it is not efficient to be stuck on staff or to have less than 25 might during a damage phase. Getting the weapon swaps right is probably the hardest part (more info below). Generally, it is recommended to always camp Axe/Torch and only swap to staff to use Empower to top up Might.

General information:

Suggested key moments to swap to staff and Empower :

  • MAMA: There is no exact key moment and you need to decide on your own when to swap to staff.
  • Siax: This build has quite good damage and is fairly self-sustained enabling you to kill your add quickly. Swap to staff for the last few percent and be ready to Empower in the middle. This works better the slower the group is due to the weapon swap cooldown. If another person helps you kill your add (typically the Renegade) you can chill on staff for the add so you are ready to swap to Axe/Torch sooner.
  • Enso: Be on staff at the beginning of every phase and use Empower while Ensolyss is invulnerable.
  • Skorvald: Anomalies 2 and 4. In case your group gets too fast you might have to skip Empower at the 2nd island. When using the 66% portal make sure to drop a Symbol of Swiftness on Skorvald before swapping to Axe/Torch.
  • Artsariiv: If your party deals the majority of its damage in the middle you want to empower at 66% and 33% shortly before she becomes vulnerable. If not, you may empower while she is jumping away and the team kills the Anomaly.
  • Arkk: Finish your orb first by camping in the light field and auto-attacking with the superior weapon (staff) so you can precast Empower and Symbol of Swiftness .
  • Ai: On light Ai you will want to Empower mid at the beginning of the fight and after each split phase. You should also swap to Staff during the split mechanic so you can cast Empower as everyone returns to the middle. On Dark Ai this is mostly the same aside from the lack of split phases so keep an eye on might and be ready to swap to Staff when needed. Remember with the amount of movement in this fight to be casting Symbol of Swiftness where possible to help keep everyone moving.

Tomes are very useful when no other skills are ready. Tome of Justice also gets refreshed every time an enemy dies (works with anomalies at Skorvald/Artsariiv/Arkk, knights at MAMA, and hallucinations at Siax).

Tome of Courage and Tome of Resolve are great for high incoming damage scenarios.

Tome of Resolve :

  • Use this Tome for emergency healing and cleansing.
  • Chapter 1: Desert Bloom heals in a cone in front of you.
  • Chapter 2: Radiant Recovery heals and cleanses conditions.
  • Chapter 3: Azure Sun gives some boons but will rarely be used.
  • Chapter 4: Shining River places a healing field that can also be blasted for extra healing.
  • Epilogue: Eternal Oasis converts conditions into boons and grants allies an incoming healing modifier.
  • When running Virtues entering this Tome also cleanses conditions.
  • Common rotations in this Tome are 2-5-4-1-2 for maximum sustained healing or 5-4-2-1-1 for maximum burst healing.

Tome of Courage :

Rotation

Example Opener

Staff/Axe - Torch “Rotation”:

  1. Holy Strike (Staff 2)

  2. Weapon Swap

  3. Zealot's Flame (Torch 4)

  4. Blazing Edge (Axe 3) (x2)

  5. Auto Attack Chain

Example Rotation by Saturn

test The build used here is a variation of the Celestial Heal 150AR build, and shows the axe rotation for dps.