Why is achieving crit cap important?
Achieving
At level 80, the conversion formula to calculate
Critical Chance = (Precision - 895) / 21
From the above equation, it follows that
You can subtract the following values in general:
-
1000 base Precision at level 80
Which brings it down to
Gear
Runes and Sigils are our next step to consider increasing
A full ascended set of Berserker items is equal to
So you’ll
Common Power Rune Choices | ||
---|---|---|
| 509 | 510 |
| 209 | 210 |
| 334 | 335 |
If your chosen Rune doesn’t have you reaching
Our final gear choice we can make to increase
Keep in mind that you can also take
Use our Gear Optimizer to calculate the optimal setup of Runes, Sigils, Stats and Consumables.
Skills/Traits
While some professions have access to passive signet utility skills increasing Precision by 180 points, there is usually a better DPS skill if you are crit capped already.
If for some reason your build isn’t optimized yet and you are missing at least those 180 points, it is recommended to take the Precision signet instead of the weakest other utility skill.
Apart from that, various traits increase either Precision or Critical Chance directly.
Some of them will easily put you above 100% Critical Chance so you don’t need any Assassin’s pieces.
Below are some popular trait choices to push Critical Chance.
Skills increasing Critical Chance
Profession | Skill | Precision |
---|---|---|
| 180 | |
| 180 | |
| 180 |
Traits increasing Critical Chance
Profession | Trait Line | Trait | Condition | Critical Chance | Precision |
---|---|---|---|---|---|
Weaver | | Target must have | 10% | 210 | |
Radiance | | Target must have | 10% | 210 | |
Radiance | | Player must have | 25% | 525 | |
Radiance | | - | 3.8% | 80 | |
Skirmishing | | Player must hit from behind or the side | 10% | 210 | |
Skirmishing | | Player must have | 10% | 210 | |
Firearms | | Target must have | 10% | 210 | |
Firearms | | Target must be closer than 300 units | 15% | 315 | |
Critical Strikes | | Player health must be above 90% | 5% | 105 | |
Critical Strikes | | Player must hit from behind or the side | 7% | 147 | |
Curses | | 2% per unique condition on target | up 28% | up to 588 | |
Reaper | | 2% per stack of | up to 50% | up to 1050 | |
Invocation | | 25% | 525 | ||
Renegade | | 10% which is increased to 33% if the Player has full endurance | 10%/33% | 693 | |
Virtuoso | | Player must have | 10% | 210 | |
Strength | | - | 5% | 105 | |
Arms | | Player must have | 5% | 105 |
Traits increasing Precision
Profession | Specialization | Trait | Note | Precision |
---|---|---|---|---|
Beastmastery | | This will only apply to yourself if you are in | 150 | |
Deadeye | | Target must be marked | 200 | |
Weaver | | Converts 13% of your Vitality to Precision |
Note: Conversion traits only take flat modifiers from items, runes, food and infusions into consideration. Things like boons (e.g.